An Entertainment Technology Center project:
This game is designed to teach children (ages 6-9) how to solve balancing puzzles, ranging from circuits and bridges to stopping goo and putting out fires. The design is based heavily on a research paper done by Carnegie Mellon University professor, Robert Siegler, on balance experiments.
DARPA’s ENGAGE program was a multi-year project geared towards increasing the number of children in the US pursuing STEM (Science, Technology, Engineering, and Math) careers. This project’s end product is a series of game technologies that are designed to teach children ages 5-10 different topics inside of STEM. The initiative is funded by DARPA (Defense Advanced Research Projects Agency), and involves several partners for game development and educational assessment of the games. Our partners included Sesame Workshop, UCLA and the Human Computer Interaction Institute at Carnegie Mellon University.
Over the course of 3 years, I have worked on 4 games. The first game, RumbleBlocks, teaches basic stability principles while the other three games: Beanstalk, Helios and PuppyBot Rescue, focus on teaching the balance formula.
*Electric Company characters where present in old designs, © Sesame Workshop
Available on the web (PC or Mobile Device), Developed using HTML5 / ImpactJS
Level Design, Game Design
Title: Staff Designer
Original level sketch Ideas - left to right: 1) Balance a beam to complete the circuit and power a door. 2) Connect the beam and extinguish flames. 3) A more complex method of #2. 4) Fill a basin with water and freeze solid for avatar to cross. 5) Balance and unbalance beams to remove enemy bots from avatar's path. 6) Unbalance a beam to use acid to remove pile of junk, then balance to remove acid.