An Entertainment Technology Center project:
This game focuses on teaching balance to the player, as they must plant flowers to counter balance the different bugs on the plank. The design is based heavily on a research paper done by Carnegie Mellon University professor, Robert Siegler, on balance experiments.
DARPA’s ENGAGE program was a multi-year project geared towards increasing the number of children in the US pursuing STEM (Science, Technology, Engineering, and Math) careers. This project’s end product is a series of game technologies that are designed to teach children ages 5-10 different topics inside of STEM. The initiative is funded by DARPA (Defense Advanced Research Projects Agency), and involves several partners for game development and educational assessment of the games. Our partners included Sesame Workshop, UCLA and the Human Computer Interaction Institute at Carnegie Mellon University.
Over the course of 3 years, I have worked on 4 games. The first game, RumbleBlocks, teaches basic stability principles while the other three games: Beanstalk, Helios and PuppyBot Rescue, focus on teaching the balance formula.
Available on the web or Android, Developed using Unity 3D
Level Design, Game Design
Title: Staff Designer
The game was later updated and improved upon additionally by Samantha Collier, Cathy Chase and Erik Harpstead.
Initial Design for Beanstalk: Player arcs the sun across the top of the screen which controls the direction of the ever-growing beanstalk. If the red center of mass dot goes too far outside the bounds, the beanstalk tumbles to the earth.
Example of Concept 2 – two short, thin branches balance out the beanstalk from the long, medium branch on the right side. The spikey attribute allows the branch to burst through dense, stormy clouds.